![]() ![]() But only an older person would catch all the subtle things that are said and done during game play. I recommend this one for anyone teen and over, not because of any implied violence or sex. Enjoyed seeing the female pirate overseers in skimpy leather outfits, who ever thought that one up had a great sense of humor. The tutorial was helpful and less boring than other games and the opening/start animation was very cool. Pirate Cove has humor,a bit of "adult" entertainment, business management,a bit of history and all round fun to play. I had better luck with Schooners and Brigs and they seemed to give a better return on my investment in time and materials/money. Frigates,Galleons seem to sink more than the smaller types and are 2x expensive to rep lace. Also, the highest rate of ship types sunk was with the largest ones. The point of having a WATCH tower is to keep a lookout and this could not be done if BOTH guards were gone eating,drinking,etc. What I did not like was the escape of so many captives from a supervised area or if by a watch tower ( both guards were always missing, doing other things ). This is a more interesting version to the Tropico Family instead of being more of the same it is something different from the "same".The animation of drunken pirates returning to their ships to answer boarding call, is entertaining to say the least.The ships are fairly realistic and I have not seen a three masted brig as in other naval games I have played. Not A More Involved Version - One of it's Own Pirate Kings can even stow away a personal hoard of booty - just in case the winds shift unexpectedly. Once again, players may choose to prove themselves through increasingly difficult campaign scenarios, or create the ideal island hideout in a free-form Sandbox mode. Populations can be manipulated by the issuing of edicts. Each citizen character is an individual, with its own name, attributes, and needs. The Pirate King persona is defined by a number of qualities and character flaws that translate into leadership bonuses and penalties. While the subject matter of this second Tropico game is quite different from the first, many successful elements of play are retained. Diplomacy plays a role, as different Pirate King leaders take different countries as patrons.ĭeveloped primarily by Frog City (Imperialism, Trade Empires), Pirate Cove is built squarely on the foundation of PopTop's original. They may also become familiar with the regular sea routes used by the English, Spanish, and French, allowing them to order their raiders towards the most profitable, least risky prospects. While players do not take direct control of the pirate ships that come and go from their hidden harbors, they can see that these vessels are manned by a well trained crew. Navigation and seamanship help to steer the vessel true towards a profitable mark, then it takes skilled gunners and swordsmen to make quick work of the quarry. Pirate needs and captive needs are often at odds, so much of the game involves developing a proper balance.Ĭertain pirate skills are especially desirable when sailing under the Jolly Roger. ![]() Even the captured peasant laborers must be appeased to an extent, with basic provisions and religious accommodations, lest they lose all hope and revolt. Yet even the most skilled pirates might not even make it back from such raids if not properly equipped in the first place, so wise rulers will also ensure their islands support the industry required to produce cannons, cutlasses, and muskets. After a profitable raid at sea, most pirates like nothing better than a drunken night full of feasting, gambling, and "wenching," so it is best to provide opportunities for these activities. The goal is to create a perfect pirate paradise, with the bawdy appeal to attract talented buccaneers and the facilities to make sure they are properly trained and equipped.Īs in the original game, a successful island provides its inhabitants with outlets for relaxation and entertainment, as well as the services and products needed for safety and growth. Commodities such as canned fish and souvenirs are replaced with goods like cannons and muskets. Instead of a 20th century Third World dictator, however, Tropico 2 players become "Pirate Kings." While the island domain is still the focus, players now govern over high seas brigands and captured peasants instead of indigenous laborers and ephemeral tourists. As in the original, the player takes charge of an entire tropical isle, directing its development and seeing to the needs of its population. Rule over a 17th century Caribbean island hideaway and all its unsavory inhabitants in this sequel to 2001's Tropico. ![]()
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